Two Shifts |
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We can accomplish our key goals twice faster if we throw twice the manpower at them. | |
Labour | |
Unlocks | |
Laws | Shift Work Coordination (Law) |
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Blocks | |
Laws | Extended Shift |
Immediate Effects | |
Law Cooldown | 18 hours |
Discontent | rises slightly
|
Two Shifts is is one of the laws from the Book of Laws in Frostpunk.
Description[ | ]
The work shift can be extended to 24 hours permanently.
Path[ | ]
Book: Labour
Characteristics[ | ]
GOOD
* NEW SHIFT LENGTH: you can permanently extend the workday in any facility to 24 hours
NOTICE
* workplaces on Two Shifts need double manpower
* working on Two Shifts causes discontent
* discontent will rise slightly
Notes[ | ]
- For optimal efficiency 24 hour shifts should only be activated after 18:00 and deactivated after 08:00. Outside of these hours, extra workers or engineers can be sent to other workplaces without any penalty.
- This is particularly relevant considering that Short Shifts can be used only between 08:00 and 16:00 in order to gain the 10% efficiency bonus from Work Standardisation.
Trivia[ | ]
- Only available in The Last Autumn DLC.