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The Refugees Settlement

Refugees arriving at the city in The Refugees

The safety of the Generator was reserved for the wealthy. We seized it so we could build a city where people are equal. But can we accept everyone who comes to seek shelter?

The Refugees is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. This scenario revolves around your city dealing with new people arriving every two or so days, initially the refugees from London and later The Lords who tried to have you and them thrown out, as well as dealing with the discontent associated with the two mingling.

Starting resources & units[ | ]

Difficulty Coal Wood Steel Steam Cores Raw Food Food Rations
Easy 600 30 10 0 100 0
Medium 500 0 0 0 50 0
Hard/Extreme 300 0 0 0 25 0
Workers Engineers Children Automatons
20 8 15 0

Scripted events[ | ]

The Refugees Scenario follows a number of storyline arcs that may change due to your decisions

Save Our People[ | ]

Main article: Save Our People (Arc)


The scenario begins with the city taking in a number of refugee waves, as well as sending scouts to retrieve other refugees.

Unknown Ship[ | ]

Main article: Unknown Ship (Arc)


This arc follows the uneasiness of your city as they notice strangers on the horizon.

Face the Lords[ | ]

Main article: Face the Lords (Arc)


After you let in the refugees, you will be forced to deal with incoming lords. You have the decision to keep the lords outside your city, or let them in and resolve the unrest that causes.

Old Habits[ | ]

Main article: Old Habits (Arc)


During Face the Lords, you'll have to decide what to do with a lord that refuses to work.

Starving Lords[ | ]

Main article: Starving Lords (Arc)


During Face the Lords, you'll be tasked with deciding what to do with a group of starving lords.

Sick Lords[ | ]

Main article: Sick Lords (Arc)


During Face the Lords, you'll be forced to deal with a group of sick lords. You have the decision to keep the lords outside your city, or let them in and resolve the unrest that causes.

Lord Craven[ | ]

Main article: Lord Craven (Arc)


At the end of Face the Lords, you'll be forced to deal with a notorious lord - Lord Craven. You have the decision to keep the lord outside your city, or let him in and resolve the unrest that causes.

Dealing with the Neighbours[ | ]


If you ever decide to leave lords outside the city, you'll have to deal with unruly neighbours.

Class Conflict[ | ]

Main article: Class Conflict (Arc)


If you decide to let lords into your city, you'll have to deal with the conflict that causes.

Quests[ | ]

Save our people[ | ]

  • Objectives:
    • At least 250 people must survive
    • Await the incoming refugee groups
    • + Build a Beacon to signal our position
    • + Rescue the children from the Trail bend
    • + Rescue the people from the White Pass
    • + Rescue the people from the Black Spire

+ Added on to initial mission after certain events

Face the lords[ | ]

  • Objectives:
    • Deal with the incoming groups of lords (there will be three total)

Lords' basic needs[ | ]

  • Acquisition: Acquired during Lords in rags if you let the Lords in and promise to see to their needs.
  • Objectives:
    • Provide shelter for everyone
    • Feed all the hungry people

Improve food infrastructure[ | ]

  • Acquisition: Acquired during Lords in rags if you let the Lords in and promise to improve the food infrastructure.
  • Objectives:
    • Build new Hunters' Hangars or Industrial Hothouses
    • Provide shelter for everyone

Treat the lords[ | ]

  • Acquisition: Acquired during The sick lords are here if you promise that your existing healthcare infrastructure can handle the sick.
  • Objectives:
    • Heal the sick.

Improve healthcare[ | ]

  • Acquisition: Acquired during The sick lords are here if you promise to improve your healthcare infrastructure.
  • Objectives:
    • Open new places of treatment.

Resolve the class conflict[ | ]

  • Objectives:
    • Stay in charge for at least one day
    • Keep hope above 50%
    • Keep discontent below 25%
  • Time Limit: 96h

Secure the city[ | ]

  • Acquisition: Acquired if you opt to let the lords camp outside the city.
  • Objectives:
    • Build and man the Faith Keepers or 2 Guard Stations
    • Build 2 Guarded Outpost Depots

Tips[ | ]

  • If you intend to give the lords shelter, it is recommended to have either a Guard Post or Faith Keepers ready before the first lords arrive, as most conflicts between the poor and the lords can only be resolved by calling either guards or faith keepers to break them up.
  • Overcrowding and Child Labour - Safe Jobs laws are recommended on harder difficulties

Lore[ | ]

We were condemned to die with the rest of the common folk when London was destroyed. But we rose up. We commandeered the ships that were meant to carry the wealthy to safety and sailed north. Here we found a Generator and claimed it for ourselves. Now we must gather all our people in this new city before the lords arrive to rob us of our freedom again.
~ Intro Dialogue

Additional notes[ | ]

Scenario can end in many ways

  • The Lords are enslaved or violently murdered (Faith path with no Faith Keepers)
  • If you refuse the lords, then they set up camp outside of your city. After enough time, your citizens will ask you to build two expensive outposts in order to feel safe against the lords. If you succeed at this, then the lords leave and the scenario ends. If you fail, then the citizens go out to the lords' camp and slaughter them all.
  • There is also the equality ending if you manage to sooth the tensions between the two groups (this ending is considered canon? and will award you with a steam achievement).

Trivia[ | ]

There was a real Lord Craven in the 17th century. He lived from 1608-1697 and was the son of the Lord Mayor of London, and the 1st Earl of Craven.

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