Infirmary |
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A steam-heated infirmary with 10 beds. The sick are treated faster than in Medical Posts, and the gravely ill can be treated safely and reliably. | |
Details | |
Size | 5 x 3 |
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Base Heating Level | 2 |
Heat level to operate | Chilly |
Employees | 10 Engineers or 1 Automaton(medic) |
Working Hours | 24h |
Cost | |
Wood | 30 |
Steel | 20 |
Steam Core | 1 |
Dismantle Value | |
Wood | 23 |
Steel | 15 |
Steam Core | 1 |
Infirmary is one of the Buildings in Frostpunk.
Acquisition[ | ]
Infirmary is available after finishing research Infirmary (Technology), then it can be built from Health tab.
Description[ | ]
Patients: 10
Abilities[ | ]
- Heater
- Extra Rations (sign Extra Rations for the Ill (Law)): cost 10 Food Rations
- Triage (sign Triage (Law)): Immediately cures some ill patients at the cost of killing others.
Upgrades[ | ]
- Research Infirmary Mechanisation (Technology): -5 Engineer employees
- Research Infirmary Checklists (Technology): +15% efficiency with full workers
- Use Extra Rations: +60% efficiency with full workers
- Research Healthcare Insulation (Technology): +1 heat level
- Research Healthcare Insulation II (Technology): +1 heat level
- In area of Shrine or Agitator: +20% base efficiency with full workers
- Pass Organ Transplants (Law): +20% base efficiency with full workers
- Pass Medic Apprentices (Law): +20% efficiency between 11:00 and 18:00
- Pass Overcrowding (Law): Allows the infirmary to treat up to 20 patients.
Notes[ | ]
- An Infirmary operating at 100% efficiency will cure a Sick person in 12 hours and a Gravely Ill person in 24 hours. Boosts in efficiency will reduce the amount of time it takes to cure patients.
See also[ | ]
Healthcare | |
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Medical Post | Infirmary |
Care House | House of Healing |