This page lists Achievements for Frostpunk. There are as of November 19, 2018, 61 main achievements and 14 hidden achievements.
Main achievements
Achievement | Description | Notes | |
---|---|---|---|
Advanced Designs | Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time | ||
Autonomous City | In a city of at least 200, have automatons working in more than half of workplaces | ||
Bad at Politics | Keep every promise made during a playthrough | ||
Better than London | Finish a playthrough without building a single Tent | TIP: The Arks | |
Bread and Games | In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena | ||
Built to Serve | Build an automaton | ||
Carnivore | Having a choice, finish a scenario using only Hunters | ||
Central Heating | Finish a scenario without building a single Steam Hub | ||
Charcoaled | Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal | You are allowed to harvest coal piles with a Gathering Post and use Outposts that provide coal. | |
City of Man | Have more than 650 people in the city at the same time | Easiest to do on The Refugees scenario | |
City of Steam | Have 15 automatons at the same time | ||
Compassionate | In the New Home scenario, accept all groups of refugees | ||
Conservationist | Save all the Seedling Arks in The Arks scenario | ||
Expats | Set up 2 Outposts in one playthrough | ||
Hyperefficient | Have a workplace with efficiency greater than ... [200%] | You can get this achievement by boosting infirmaries. Go for the laws:
plus develop all the techs which boost the infirmaries. The end-result should be more than 240% efficiency! | |
Iron Man (New Home) | Finish the New Home scenario on Hard difficulty | ||
Iron Man (Refugees) | Finish the Refugees scenario on Hard difficulty | ||
Iron Man (The Arks) | Finish The Arks scenario on Hard difficulty | ||
Leader | Finish the New Home scenario | ||
Lost Souls | In the New Home scenario, save every person in Frostland | Currently seems to be bugged and awarded early. With no deaths and saving all survivors, you should end with 692 people. | |
Once More unto the Breach | Provide an amputee with a prosthesis | ||
Oxbridge | Have 4 Workshops doing research at the same time | ||
Politician | Stay in power after your people threatened to overthrow you | ||
Power Overwhelming | Have a fully upgraded Generator (power, range and overdrive) | ||
Promised Land | Have maximum hope and no discontent | ||
Refugee | Finish the Refugees scenario | ||
Satellites | Finish a scenario never expanding the range of the Generator | ||
Search and Rescue | Rescue all of your people coming to the City | ||
Shai Hulud Summoner | Have 4 Coal Thumpers working at the same time | ||
Technocrat | Finish The Arks scenario | ||
The Iron Saviour | Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty | Its advised to save before storm as people can easily die during it | |
The Saviour | Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork | Currently seems to be bugged and awarded upon completing the scenario regardless. | |
Tis but a Scratch | Finish a playthrough without an Infirmary or House of Healing | Best to do on The Arks with Radical Treatment (Law) | |
United | In the New Home scenario, don't let anyone leave for London | ||
Unskilled Labour | Finish any scenario without constructing Steam or Advanced buildings | A bit misleading description by the game. It is meant not to build any upgraded versions of any resource producing building (including food production). Better houses, infirmaries, care houses (from law), regular hothouses, charcoal kilns, regular walldrills, outposts, factories are fine. | |
Urban Planner | Have 300 people living in the heat zone of a single Steam Hub | This does not require the road trick. If you have the maximum amount of buildings in the radius and aren't getting the achievement, try switching the steam hub to range 1 and back to 2. | |
Vegetarian | Having a choice, finish a scenario using only Hothouses | ||
Worse than London | Finish a playthrough without building a single House or Bunkhouse | I recommend trying it on The Refugees scenario. | |
Added June 24, 2018 | Description | Notes | |
New Home Survivor | Finish the New Home scenario in Survivor Mode. | ||
Refugees Survivor | Finish the Refugees scenario in Survivor Mode. | ||
The Arks Survivor | Finish The Arks scenario in Survivor Mode. | ||
Added Sep 22, 2018 | Description | Notes | |
Iron Man (Fall of Winterhome) | Finish the Fall of Winterhome scenario on Hard difficulty. | ||
The Winterhome Survivor | Finish the Fall of Winterhome scenario in Survivor Mode. | ||
Winterhome | Finish the Fall of Winterhome scenario. | ||
Added Nov 19, 2018 | Description | Notes | |
A Tomb for Memories | Build the Archives | ||
Backup Plan | Stockpile 35 000 Coal and 10 000 Food Rations | ||
By the Sweat of their Brow | Survive 75 days without automatons | ||
Full House | Have over 700 population | Must be completed in Endless mode. | |
Hyde Park Corner | Have a Town Square of each size | ||
Let There Be Light | Build 10 Street Lamps | ||
Marathon Extreme | Survive 50 days of Endurance mode on Extreme difficulty | ||
Marathon Hard | Survive 50 days of Endurance mode on Hard or higher difficulty | ||
Marathon Medium | Survive 50 days of Endurance mode on Medium or higher difficulty | ||
Master Archivist | Fill the Archives | ||
Notting Hollow | Have over 600 population living in Houses only | ||
Rise of the Machines | Have 20 working automatons | ||
There was no Waldo | Explore all Frostland sites between the storms | Must be completed in Endless mode. | |
Ultramarathon Extreme | Survive 100 days of Endurance mode on Extreme difficulty | ||
Ultramarathon Hard | Survive 100 days of Endurance mode on Hard or higher difficulty | ||
Ultramarathon Medium | Survive 100 days of Endurance mode on Medium or higher difficulty | ||
Walk on the Grass | Have a Garden of each size |
Hidden achievements
Achievement | Description | Notes | |
---|---|---|---|
Banksy | Deal with the Londoners' graffiti peacefully | New Home scenario:
Keep your hope low and your discontent lower to trigger graffiti events. Ask Guards to clean it up. Repeat. Keep repeating until your cleaners get attacked right after they go to clean the graffiti and THEN choose the top option to send guards to keep watch over the streets. After a little while you'll get another event where villagers voice their agreement with your decision and that's when the achievement will pop. Alternative, also in New Hope scenario: Choose Faith (Faith Keepers not necessary) and react to every grafitti by letting a priest calm the people. When he is assaulted, always choose to pray for him. When there are no Londerns left, you'll get the achievement. | |
Everybody Lived for Once | Finish The Arks scenario, saving both cities | ||
Golden Path | Finish the New Home scenario without crossing the line | It is possible to get "we didn't cross the line" in the end scene and not get this achievement. After testing, the only thing that may block from Adaption would be Child Labour and Food Additives which I haven't tested. Order: Do not get Pledge of Loyalty or Forceful Persuasion. Do not get condemn from your population, e.g., "No roof over our heads." If you see "A Word of Advice," you need to restart your game. | |
My Turn to Speak | Let the Londoners speak and have the last word | New Home scenario:
| |
Negotiator | Deal with the Londoners' thievery peacefully | You get this achievement during the thievery events when you take the option "Let him go, he's not the Murderer" after a successful investigation. This option is only available if a guard was murdered before. Therefore you always need to send out your guards when something happen in your city to maximise the probability of a deadly incident (Keep savepoints, as it is not always the case that someone dies). | |
Please, Sir, I Want Some More | Give child workers extra rations | Accept double food for working children | |
Sprinter | Find New Manchester before Day 15 | New Manchester is to the east in The Arks. You need to complete the "Autonomous city" quest before day 12. One day after completion of the quest, an event occurs where a man is running towards your city. Have a scout (or an Automaton scout) with fully upgraded speed ready at your city and send them to intercept the man, and New Manchester will be revealed once he arrives.
If you don't complete Autonomous City in time, the man will appear automatically at day 14 at 10am. However, at this point even fully-upgraded scouts will take a day and a half to reach New Manchester, so this will be too late. | |
The Scientific Method, vol. 1 | Finish the Automaton Project | Produce automatons in a factory until you have 3 and have a working workshop, you will eventually be approached by an engineer who wants to study automatons. Accept his request and all subsequent requests. | |
The Scientific Method, vol. 2 | Improve Radical Treatment | Enact Radical treatment and have 10 amputees, you will eventually be approached by an engineer who wants to try something. Accept his request.
Tip: Easiest in Fall of Winterhome. | |
The Union | Finish the Refugees scenario, accepting all the lords and resolving the class conflict | ||
Unknown Ship | Find the unknown ship in Frostland | Explore Oceanliner in The Refugees | |
Added Sep 22, 2018 | Description | Notes | |
All children on board | Finish the Fall of Winterhome Scenario, sending all children to Dreadnought. | ||
Full Dreadnought | Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people. | ||
Added Nov 19, 2018 | Description | Notes | |
Hi Marek! | Lose in Serenity mode |
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