|A lab equipped with everything an engineer needs to develop designs of various buildings, technologies and improvements.|
|Size||4 x 3|
|Build time||1h 30m|
|Base Heating Level||2|
|Employees||5 Engineers or 1 Automaton(engineer)|
|Working Hours||8:00 - 18:00|
Acquisition[edit | edit source]
Workshop is available from the start, can be built from Tech tab.
Description[edit | edit source]
Necessity is the Mother of Innovation, add bit of desperation and need to survive in a post-apocalyptic winter wasteland in the mix, and your Engineers will cook up miracles. Building the workshop results in the ability to research Improvements and new Buildings. The Technology Tree details all of the current items that can be researched.
Abilities[edit | edit source]
Upgrades[edit | edit source]
Notes[edit | edit source]
Workshops do not stack in ordinary terms. Each one past the first only adds slightly faster research time:
- Your first workshop provides the full 100% Research Rate.
- Your second workshop provides a nominal 30% Research Rate, for a total of 130% Research Rate.
- Your third workshop provides a nominal 20% Research Rate, for a total of 150% Research Rate.
- Additional workshops past the first three adds another 10% each.
- To simplify: At three or more Workshops, the Research Rate (shown when you click on any Workshop) is 120 + 10 X Workshops (120+10*WS).
- For example, with 8 Workshops (120 + 8x10), you will have a 200% Research Rate.
- To add more complexity, these calculations are done on the sum of the total efficiencies of your Workshops. For instance, a single fully staffed Workshop under the effect of a Foreman (Ability) would have a 140% efficiency, but not a 140% Research Rate. The workshop is effectively functioning as 1.4 workshops, giving a total of 112% Research Rate - the first 100% efficiency would provide a full 100% research rate, and the remaining 40% efficiency would provide .4 * 30% = 12% additional research rate.
Due to how workshops stack, one of the better ways to increase your overall research rate is to increase the hours your workshops are working, either by Extended Shift (Law), Emergency Shift (Law), or Engineer Automatons (Technology). The following table demonstrates how many equivalent hours of research can be done in a day with various configurations:
|Number of Workshops|
|Automaton||Extended Shift||Emergency Shift||Shrine/Agitator||1||2||3||4||5||6|
|Yes - 60%||n/a||n/a||n/a||14.4||25.44||29.76||34.56||36||37.44|
|Yes - 70%||n/a||n/a||n/a||16.8||26.88||33.84||35.52||37.2||38.88|
|Yes - 80%||n/a||n/a||n/a||19.2||28.32||34.56||36.48||38.4||40.32|
|Yes - 90%||n/a||n/a||n/a||21.6||29.76||35.28||37.44||39.6||41.76|
|Yes - 100%||n/a||n/a||n/a||24||31.2||36||38.4||40.8||43.2|
A few notes on this table:
- These numbers are averaged over two days. Emergency Shift doesn't give you 24 hours of equivalent work due to its 48-hour cool down, meaning you can only use it once per workshop every two days.
- Additionally, due to how efficiencies stack, this table assumes optimal use of Emergency Shift. Optimal use is spreading your Emergency Shifts across both days as evenly as possible.
- Work efficiency doesn't stack on top of this calculation but is integrated into it. For instance, one workshop working at 200% efficiency wouldn't work twice the research rate, but would function the same as two workshops, working 130% the research rate.
- Foreman isn't in this table, but would raise the research rate for Automatons more than Engineers due to how efficiency affects the workplace calculation.
See also[edit | edit source]
Having a functional workshop is the first step in the technology progression. To research more advanced technologies, the following technologies need to be researched first:
|> > > Technology Progression > > >|