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Workshop Background.png
A lab equipped with everything an engineer needs to develop designs of various buildings, technologies and improvements.
Size 4 x 3
Build time 1h 30m
Base Heating Level 2
Employees 5 Engineers or 1 Automaton(engineer)
Working Hours 8:00 - 18:00
Wood.png Wood 15
Steel.png Steel 5
Dismantle Value
Wood.png Wood 12
Steel.png Steel 4

Workshop is one of the Buildings in Frostpunk.

Acquisition[edit | edit source]

Workshop is available from the start, can be built from Tech tab.

Description[edit | edit source]

Necessity is the Mother of Innovation, add bit of desperation and need to survive in a post-apocalyptic winter wasteland in the mix, and your Engineers will cook up miracles. Building the workshop results in the ability to research Improvements and new Buildings. The Technology Tree details all of the current items that can be researched.

Abilities[edit | edit source]

Upgrades[edit | edit source]


Notes[edit | edit source]

Workshops do not stack in ordinary terms. Each one past the first only adds slightly faster research time. Each requires 5 engineers:

  • Your first workshop provides the nominal 100% Research Rate. A typical "7-hour" tier one research project would take 7 hours.
  • Two Workshops provide a 130% Research Rate (+30%); a 7-hour research project would now take 5.38 hours (7/1.3).
  • Three Workshops provide 150%; 7 hours of research take 4.67 hours.
  • Each additional workshop past the first three adds 10%.
  • To simplify: Past two Workshops, the Research Rate (shown when you click on any Workshop) is 120 + 10 X Workshops (120+10*WS). For example, with 8 Workshops (120 + 8x10), you will have a 200% Research Rate (twice the base level; a 7.5-hour Level 1 project will take 3.5 hours).

Due to how workshops stack, one of the better ways to increase your overall research rate is to increase the hours your workshops are working, either by Extended Shift (Law), Emergency Shift (Law), or Engineer Automatons (Technology). The following table demonstrates how many equivalent hours of research can be done in a day with various configurations:

Number of Workshops
Automaton Extended Shift Emergency Shift 1 2 3 4 5 6
No No No 10 13 15 16 17 18
No Yes No 14 18.2 21 22.4 23.8 25.2
No No Yes 17 27 31.1 34.2 36.6 39
No Yes Yes 19 28.2 32.5 35.4 37.8 40.2
Yes - 70% n/a n/a 16.8 21.84 25.2 26.88 28.56 30.24
Yes - 100% n/a n/a 24 31.2 36 38.4 40.8 43.2

A few notes on this table:

  • These numbers are averaged over two days. Emergency Shift doesn't give you 24 hours of equivalent work due to it's 48 hour cooldown, meaning you can only use it once per workshop every two days.
  • Additionally, due to how efficiencies stack, this table assumes optimal use of Emergency Shift. Optimal use is spreading your Emergency Shifts across both days as evenly as possible.
  • The percentage in the Automaton column is the base efficiency of the automaton. This table ignores other efficiency boosts such as Shrines and Agitators.

Trivia[edit | edit source]