On The Edge

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On The Edge is one of the scenarios in Frostpunk, unlocked after purchasing the On the Edge (Expansion). This scenario revolves around the events after A New Home, and involves contact with various settlements. With no Generator in the outpost, you have to find a other ways to keep the people warm.

Initial Story[edit | edit source]

After the Great Storm, an ancient Military Warehouse has been discovered, with a huge amount of steel and steam cores. Outpost 11 has been established by New London to collect these resources and deliver them in shipments in exchange for Raw Food (which cannot be gathered). Oddly, New London has sent the children of your men on the first possible day (the day you build a Transport Depot), along with some clerks for your Administration (Building), which acts as communications. Your men unloading the Raw Food delivered the next day notice that there is less food than agreed on.... a sign of something stirring back home.....

Gameplay[edit | edit source]

You will have to manage relations and favour with other Settlements to trade Resources and request supplies in emergencies. Aid other settlements whilst keeping your own people content and full of hope.

Scripted Events[edit | edit source]

The scenario is split into three separate acts.

Act 1[edit | edit source]

The first act covers Outpost 11's mistreatment and eventual split from New London.

Act 2[edit | edit source]

The second act covers Outpost 11's relations with other settlements in the area.

Act 3[edit | edit source]

The third act covers Outpost 11's decision to aid New London.

Quests[edit | edit source]

Establish the operation[edit | edit source]

  • Acquisition: Start of scenario
  • Objectives:
    • Rebuild the Transport Depot
    • Build the Outpost Administration
    • Clear the road to the Warehouse

Send the first shipment[edit | edit source]

  • Acquisition: Completion of Establish the operation
  • Objectives:
    • Gather 100 Steel
    • Gather 2 Steam Cores
    • Send 100 Steel & 2 Steam Cores to New London
  • Time Limit: 7 days

Supplies for New London[edit | edit source]

  • Acquisition: Completion of Send the first shipment
  • Objectives:
    • Send 100 Steel & 2 Steam Cores

Note that this quest is repeatable while New London remains in contact with you.

We need food[edit | edit source]

  • Acquisition:
  • Objectives:
    • Establish a Trading Depot in Hot Springs
    • Form a Construction Team in the Transport Depot
    • Find a stable food source on Frostland

Hot Springs[edit | edit source]

  • Acquisition: Completion of We need food
  • Objectives:
    • Ask Hot Springs for help

Confrontation[edit | edit source]

  • Acquisition: Completion of We need food
  • Objectives:
    • Search Frostland for other settlements
    • Wait for New London's response
  • Time Limit: 19 days

Shipwreck Camp[edit | edit source]

  • Acquisition: Scouting the Shipwreck Camp
  • Objectives:
    • Build a Trading Depot in Shipwreck Camp

Children's Mine[edit | edit source]

  • Acquisition: Scouting the Children's Mine
  • Objectives:
    • Build a Trading Depot in Children's Mine

Decide the fate of New London[edit | edit source]

  • Acquisition: Completion of Confrontation
  • Objectives:
    • Consult with Shipwreck Camp
    • Consult with Hot Springs
    • Answer New London
    • Consult with Children's Mine
  • Time Limit: 12 hours

Save New London[edit | edit source]

  • Acquisition: Deciding to save New London
  • Objectives:
    • Send a shipment of Coal
    • Send workers
    • Send a shipment of building materials
    • Send a shipment of Food
  • Time Limit: 5 days

If your allies are loyal, then shortly after you accept this quest, they will send shipments of Coal, Workers, and Food, meaning you only need a shipment of steel and steam cores to finish the game.

Save the refugees from New London[edit | edit source]

  • Acquisition: Deciding to let New London fall
  • Objectives:
    • Have 5 working Infirmaries
    • Build 20 additional Bunkhouses
    • Gather 200 Food Rations
    • Keep all Bunkhouses Cold or warmer
    • Have no homeless
  • Time Limit: 5 days