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Hanging by a Thread is an event arc in The Fall of Winterhome. Most events in this arc have different text based on how staffed your Repair Station is when the event triggers.

Generator failure![ | ]

Hanging by a Thread - Generator Failure!

When the Generator fails for the first time, this event will trigger.

Fully staffed text:

Sir, the Generator just quit suddenly! To make matters worse, its stress is rising the main return valve must've failed. People are terrified that the Generator will explode!

Our engineers are already working on a temporary fix. The Repair Station was fully staffed, so the repairs will be finished soon.

Adequately staffed text:

Sir, the Generator just quit suddenly! To make matters worse, its stress is rising the main return valve must've failed. People are terrified that the Generator will explode!

Our engineers are already working on a temporary fix. The Repair Station was adequately staffed, so the repairs will be finished reasonably quickly.

Understaffed text:

Sir, the Generator just quit suddenly! To make matters worse, its stress is rising the main return valve must've failed. People are terrified that the Generator will explode!

Our engineers are already working on a temporary fix. The Repair Station is understaffed, so if we want the repairs to be done reasonably quickly, we need to employ more engineers.

Not staffed text:

Sir, the Generator just quit suddenly. To make matters worse, its stress is rising the main return valve must've failed. People are terrified that the Generator will explode!

There was no one at the Repair Station, so the damage to the Generator might be serious. The repairs will take a while, even with adequate staff.

You have the following options:

  • We have to begin the repairs immediately: Hope falls greatly. You have to fix the Generator before it blows up from rising stress.

The Generator is operational (First Repair)[ | ]

Sir, the Generator is operational again. Alas, we're afraid the next breakdown might be more difficult to repair.

If you keep engineers employed at the Repair Station, they will monitor the Generator, so when it breaks down again they can repair it faster. But that will only buy us more time. We should focus on the evacuation.

You have the following options:

  • Carry on: Hope rises

The Generator has failed again![ | ]

Hanging by a Thread - The generator has failed again

This event will trigger when the Generator fails a second time.

Fully staffed text:

Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear - their worst nightmare seems to be coming true.

The damage is worse than before and the repairs will take more time. Our engineers are working on a temporary fix. The Repair Station was fully staffed, so they will be done fairly soon.

Adequately staffed text:

Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear their worst nightmare seems to be coming true.

The damage is worse than before and the repairs will take more time. Our engineers are working on a temporary fix. The Repair Station was adequately staffed, so they will be done in a reasonable time.

Understaffed text:

Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear their worst nightmare seems to be coming true.

The damage is worse than before and the repairs will take more time. Our people are working on a temporary fix, but the Repair Station is understaffed and it will take a while, even if we employ more engineers.

Not staffed text:

Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear their worst nightmare seems to be coming true.

There was no one in the Repair Station, so the damage is much worse than before and the repairs will take longer even with adequate staff.

You have the following options:

  • We have to begin the repairs immediately: Hope falls greatly. You have to fix the Generator before it blows up from rising stress.

The Generator is operational (Second Repair)[ | ]

Sir, the Generator is operational again!

Unfortunately, its performance has fallen, so all our heat zones will be smaller by 10%. We must also warn you that the next breakdown will be much more difficult to repair.

You have the following options:

  • Carry on: Hope rises slightly. The range of all heat zones decreases by 10%.

Major Generator malfunction![ | ]

Hanging by a Thread - Major Generator Malfunction

This event triggers on your third generator malfunction.

Fully staffed text:

Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.

The damage will be even harder to fix. The Repair Station was fully staffed, so the repairs will still be completed in a reasonable time.

Adequately staffed text:

Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.

The damage will be even harder to fix. Even though the Repair Station was adequately staffed, the repairs may take us some time.

Understaffed staffed text:

Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.

The damage will be even harder to fix. The Repair Station was understaffed, so the repairs will take some time even if we employ enough engineers.

Not staffed text:

Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.

There was no one in the Repair Station, so the damage is all the more serious. The repairs will be difficult and may take a long time even with adequate staff.

You have the following options:

  • We have to begin the repairs immediately: Hope falls greatly. You have to fix the Generator before it blows up from rising stress.

The Generator is operational (Third Repair)[ | ]

Sir, the Generator is operational again! Unfortunately, its efficiency has drastically decreased.

All our heat zones will be colder by 1 level and smaller by a further 10%. We're also afraid that the next breakdown will be very difficult to repair.

You have the following options:

  • Carry on: Hope rises slightly. The range of all heat zones falls by 10%. All heat zones are colder by 1 level.

Generator core damaged![ | ]

Hanging by a Thread - Generator core damaged!

This event will trigger during your fourth malfunction.

Fully staffed text:

Sir, we had to shut down the Generator due to the stress rising again. It was a close call this time, and the core seems to be severely damaged. The news has caused panic among our people, but we've managed to restore order - at least for now.

Our engineers will find a way to patch up the core, but even though the Repair Station was fully staffed it will take time.

Adequately staffed text:

Sir, we had to shut down the Generator due to the stress rising again. It was a close call this time, and the core seems to be severely damaged. The news has caused panic among our people, but we've managed to restore order - at least for now.

Our engineers will find a way to patch up the core, but even though the Repair Station was adequately staffed it will take time.

Understaffed text:

Sir, we had to shut down the Generator due rising stress again. It was a close call, as the core is severely damaged. The news has caused panic among our people, but with great effort we've managed to re-establish order - at least for now.

Our engineers will find a way to patch up the core, but the Repair Station was understaffed, so it'll take a long time, even if we employ more engineers.

Not staffed text:

Sir, we had to shut down the Generator due rising stress again. It was a close call, as the core is severely damaged. The news has caused panic among our people, but with great effort we've managed to re-establish order at least for now.

There was no one in the Repair Station, so the damage is all the more severe and will take even more time to patch up, even if we employ all our engineers.

You have the following options:

  • We have to begin the repairs immediately: Hope falls greatly. You have to fix the Generator before it blows up from rising stress.

The Generator is operational (Fourth Repair)[ | ]

Sir, the Generator can be turned on again! We're sorry to report that its performance took a further hit.

All our heat zones will be colder by 1 level and smaller by a further 10%. But the worst thing is that the next repair may be impossible when the Generator quits, it could be forever. We'd better speed up the evacuation.

You have the following options:

  • Carry on: Hope rises slightly Range of all heat zones falls by 10% All heat zones are colder by 1 level

The Generator is failing[ | ]

Hanging by a Thread - The generator is failing

This event will trigger after the fourth failure.

Sir, the engineers monitoring the Generator have warned that its ultimate failure is imminent.

"The damage to its critical systems is so widespread that when we patch a pressure leak in one place, two spring up elsewhere. There's nothing more we can do."

You have the following options:

  • I see: Hope will fall

The end has come[ | ]

Hanging by a thread - The end has come

This event will trigger when the Generator fails the 5th time.

Sir, we must leave. The Generator has broken down permanently. In a matter of hours the stress will become critical and it will blow up. If there's something or someone you want to send to the Dreadnought, do it now.

This is the end of Winterhome. People have gathered in the streets to get a last look at the heart of our city, the Generator which was meant to be our salvation, but in the end it was our downfall.

You have the following options:

  • We have to run: Hope falls greatly

Into the abyss[ | ]

This event triggers if the Generator is about to explode and you do not have the option to evacuate.

The Dreadnought isn't ready yet, and the Generator is going to blow! If we don't stop it, all our work, all our sacrifice will be in vain! We can delay the explosion by about a day using an emergency pressure release, but the people who activate it will die.

You have the following options:

  • We can't do anything
  • Send people with a steam core: 5 people and a Steam Core will be lost. Generator stress will be halved. Requires a Steam Core

Into the breach[ | ]

Hanging by a thread - into the breach

This event triggers if the Generator is about to explode and you do have the option to evacuate.

The Generator is going to blow! We have to evacuate immediately! We can delay the explosion by about a day using an emergency pressure release, but the people who activate it will die.

You have the following options:

  • Evacuate now!: The Dreadnought will be launched.
  • Send people with a steam core: 5 people and a Steam Core will be lost. Generator stress will be halved. Requires a Steam Core.

The Generator is still down[ | ]

Hanging by a Thread - The Generator is still down

When Generator stress rises due to a malfunction, this event triggers.

Sir, the Generator still hasn't been fixed and the stress keeps rising. People are terrified, they came to beg you to speed up the repairs.

You have the following options:

  • I'm doing what i can: Discontent will rise Hope will fall
  • Disperse the crowd: People may get hurt. Requires an active Guard Station or Faith Keepers

The Generator is in danger![ | ]

Hanging by a Thread - The Generator is in danger!

When Generator stress continues to rise due to a malfunction, this event triggers.

Sir, the Generator is going to blow up soon from stress! Desperate citizens have gathered to demand that you repair it immediately.

You have the following options:

  • I'm doing what i can: Discontent will rise greatly Hope will fall greatly
  • Disperse the crowd: People will get hurt. Requires an active Guard Station or Faith Keepers
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