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Extended Shift (Law)

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Extended Shift
Extended Shift.png
Building a city in this frozen hell requires sacrifice. People will get more done if they work longer shifts.
Adaptation
Unlocks
Abilities Extended Shift
Requires
Laws Emergency Shift (Law)
Immediate Effects
Law Cooldown 18 hours
Discontent rises slightly
Hope -


Extended Shift is one of the items from the Book of Laws in Frostpunk.

Description[edit | edit source]

Building a city in this frozen hell requires sacrifice. People will get more done if they work longer shifts.

Cooldown: 18h

Path[edit | edit source]

Book: Adaptation

Characteristics[edit | edit source]

GOOD

NOTICE

Notes[edit | edit source]

Allows the player to increase the work time in certain buildings or resource piles from a standard 10 hour day (08:00 to 18:00) to a 14-hour day (06:00 to 20:00). Must be individually turned on, toggle is located when you click on the building or resource pile just under the On/Off Switch on the right side.
Icon HardWorkRigor.png

  • The Extended hours will not appear if Hard work rigor law was not en-acted.
  • Increases the time the workers are in the cold so it is assumed they have a higher chance to get sick.

Events[edit | edit source]

Long Hours Of Toil.png

This law has events associated with it.

Long Hours of Toil[edit | edit source]

Using extended shifts will eventually trigger this event.

Sir, our people are worn out. Some of them have been working on extended shifts for days on end. Their effort is taking its toll and they're becoming restless. They deserve a break.

The options are the following:

  • Good idea: You cannot use Extended Shift for 3 days. If you fulfill this quest, hope rises. If you fail, hope falls and discontent rises.
  • Force them to work: This option is only available with active guards or faith keepers.
  • I won't address this right now: Discontent will rise.

Trivia[edit | edit source]