Endless mode is a new scenario type introduced into the game in 1.3.0. It has two sub-types: Endurance and Serenity.
Description[edit | edit source]
Endless mode is a variation of the Frostpunk scenario that essentially has no storyline. Without a storyline, the gameplay does not end, but instead follows cyclical storms. Endless mode is also the only place where you can find Relics.
Endurance Mode[edit | edit source]
Endurance is for survivalists, with scarce resources, bitter cold and frequent blizzards. Every day will be a struggle.
The blizzards in Endurance begin at 14 days, and every blizzard occurs 2 days faster than the one previous until they reach 8 days in frequency. At that point, the storms last about 2 days each.
In Endurance, you begin with 80 citizens, and the maximum non-automaton population in Endurance mode is 695.
Serenity Mode[edit | edit source]
Serenity is for constructors, with plenty of resources, mild weather, and short blizzards. Serenity has blizzards that last for about a day every 15 days.
In Serenity, you begin with 105 citizens as well as several Tier 0 and Tier 1 Technologies researched. The maximum non-automaton population in Serenity mode is 790.
Maps[edit | edit source]
Endless mode has eight different maps in which you can build your city.
Canyon[edit | edit source]
Small area. Canyon walls constrain expansion.
Generator 358 was built in a large crevasse sheltering it from bitter winds, but the area available for construction is limited. The city has to be planned around steam hubs, not just the central heat zone.
Crags[edit | edit source]
Large area. Jagged rocks hamper city planning.
Generator 049 was built in an alternate location, after rugged terrain and worsening weather made reaching the primary site impossible. The same rock formations that impeded the advance will now make city planning very difficult.
Crater[edit | edit source]
Medium area. Balanced.
A location typical for the later stages of planning and construction. The site for the Generator was chosen carefully to provide a relatively large open area around it with conveniently placed resources.
Flats[edit | edit source]
Very large area. Resources may be far away.
This Generator is surrounded by a very large flat area suitable for expansion, with supplies scattered all over the place. The distance to the resources might be a problem.
Hanging Rock[edit | edit source]
Based on The Winterhome map. Medium area. Balanced
A hanging rock protects the location of Generator 157 from the prevailing winds, while a gently sloping entrance grants easy access to Frostland.
Snowdrifts[edit | edit source]
Based on The Refugees map. Small area. Requires careful planning.
Before Generator 014 was finally put to use, snow and ice partially filled the area around it, limiting the available space.
Rifts[edit | edit source]
Small initial area. Bridges needed for expansion. Difficult access to resources
Generator 266 was built on a rocky shelf near the former seashore. To grow the city, a way to cross the network of rifts will be needed.
Frozen Grove[edit | edit source]
Based on The Arks map. Medium area. Frozen trees hinder expansion
The place for Generator 614 was chosen because of its sheltered nature, which turns out to be less of a blessing for the city planner.
Events[edit | edit source]
Pieces of the past[edit | edit source]
This arc will allow you to build the Archives.
Quests[edit | edit source]
There are a few quests associated with Endless mode.
Survive[edit | edit source]
- Acquisition: Granted at the start of the scenario and after surviving each storm.
- Survive the storm
A piece of the past[edit | edit source]
- Acquisition: Will trigger during Pieces of the Past (Arc).
- Reach the relic site
- Bring the relic to the city
Archives[edit | edit source]
- Acquisition: Will trigger once you bring a relic to your city.
- Build the Archives
Temporary Hazards[edit | edit source]
Temporary Hazards are random quests that occur in Endless mode, occurring between storms. They usually provide debilitating effects on the city for the duration of the time they are active. They can be enabled or disabled when selecting the difficulty of the scenario.
Notes[edit | edit source]
Once your city reaches more than 600 people, you will stop receiving Frostland locations with additional citizens. These locations are randomized when a storm passes, so if you want to continue to get more citizens, you need 600 citizens or less when a storm ends. In Serenity, you can gain 190 citizens per storm cycle (excluding Storm Shelters, which do not spawn close to the population cap). In Endurance, you can gain 95 citizens per storm cycle.