Emergency Shift (Law)

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Emergency shift is one of the laws from the Book of Laws in Frostpunk.

Description[edit | edit source]

Sometimes we have to concentrate on the task at hand at the cost of everything else, or die.

Cooldown: 18h

Path[edit | edit source]

Book: Adaptation

Characteristics[edit | edit source]

GOOD

NOTICE

Notes[edit | edit source]

Allows the player to increase the work time in certain buildings or resource piles from a standard 10 hour day (08:00 to 18:00) to a full 24 hour shift from when the toggle button is clicked. Must be individually turned on, toggle is located when you click on the building or resource pile near the center of the dialog box. You will see a clock with a yellow arrow pointing up, this is the toggle button to turn it on.

The Emergency shift button will not appear if Emergency Shift law was not en-acted.

Icon EmergencyShift.png.png

Mechanics[edit | edit source]

These mechanics are current as of version 1.3.3.

Triggering emergency shift will always greatly increase discontent.

You can always trigger emergency shift on any coal pile, steel wreckage, wood crates, wooden ruins, or steel ruins without triggering any events or deaths. The following statements in this section assume you are triggering emergency shift on other workplaces (i.e. Gathering Post, Workshop, Sawmill, etc.)

If any players uses Emergency Shift for the FIRST TIME it will always triggered one of two Events, which cannot be avoided. The first Event triggered when you use Emergency Shift for the first time on any workplace, with the result that one of our Workers or Engineers dies. The other Event is triggered when you have Child Labour Laws signed and use Emergency Shift on workplace that has Children working, with the result that one of Children dies.

  • Use this carefully, one unfortunate streamer enacted the law on the first day and a worker died before the end of the normal work day shift. This can be used to get a decent boost on the first day but at the risk of killing people quickly.

The next emergency shift on a location with adult workers will trigger a "Refusal to work" event. Shortly thereafter a third event will appear, "Food for overtime work." If workers are not given food for overtime work, Emergency Shifts will suffer a penalty where 0-2 workers per shift will randomly die for the remainder of the game, even though the option says "nothing will change."

Trivia[edit | edit source]