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Emergency Shift (Law)
|Sometimes we have to concentrate on the task at hand at the cost of everything else, or die.|
|Law Cooldown||18 hours|
Description[edit | edit source]
Sometimes we have to concentrate on the task at hand at the cost of everything else, or die.
Path[edit | edit source]
- Next: Extended Shift (Law)
Characteristics[edit | edit source]
- NEW ABILITY: Emergency Shift (Ability) you can force workers in any facility to work for the next 24 hours
Events[edit | edit source]
Emergency Shift has the following events associated with it:
Emergency Shift Series[edit | edit source]
Working day and night[edit | edit source]
After using multiple emergency shifts, this event will trigger.
|“||Sir, people are questioning the need for so many Emergency Shifts. They understand that our situation requires hard work from everyone, but do we really have to rely on heroic efforts so often? A break would be nice.||„|
There are three options:
- Good idea: You will have to stop using the Emergency Shift for three days.
- Force them to work: Only available with active Guard Stations or Faith Keepers.
- I won't address this right now: Discontent will rise slightly.
Note that even though this event shares the same series name as Emergency Shift (Event Series), it does not appear to trigger with the series.
Mechanics[edit | edit source]
Triggering emergency shift will always greatly increase discontent.
You can always trigger emergency shift on any coal pile, steel wreckage, wood crates, wooden ruins, or steel ruins without triggering any events or deaths. The following statements in this section assume you are triggering emergency shift on other workplaces (i.e. Gathering Post, Workshop, Sawmill, etc.)
On the second usage of the ability, it will trigger a death and the Emergency Shift (Event Series) on a non-resource pile workplace. The conclusion of this series is either that Food Rations will be used on Emergency Shifts or workers will have a chance to die.
Notes[edit | edit source]
Allows the player to increase the work time in certain buildings or resource piles from a standard 10 hour day (08:00 to 18:00) to a full 24 hour shift from when the toggle button is clicked. Must be individually turned on, toggle is located when you click on the building or resource pile near the center of the dialog box. You will see a clock with a yellow arrow pointing up, this is the toggle button to turn it on.
The Emergency shift button will not appear if Emergency Shift law was not en-acted.