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Dispensary |
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We could use the newest experimental medicines to treat the gravely ill. | |
Labour | |
Unlocks | |
Buildings | Dispensary |
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Immediate Effects | |
Law Cooldown | 1d 12 hours
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Dispensary is is one of the laws from the Book of Laws in Frostpunk.
Description[ | ]
Dispensary will be built.
Path[ | ]
Book: Labour
Characteristics[ | ]
GOOD
- cures Gravely Ill to ill with potent chemical medicines
- NEW BUILDING: Dispensary
NOTICE
- treatment can have side effects
- you will have to build a Dispensary
Events[ | ]
Mysterious fainting[ | ]
This event triggers regularly when the Dispensary is operative.
“ | Sir, few workers at the construction site passed out and fell into the machinery. Medics tried to save their mangled limbs, but had to amputate them. All victims were treated with drugs from the Dispensary. The medics warn that these experimental medicines are sure to cause more damage if we keep using them." | „ |
You will only have one option:
- I see: Nothing will change
Notes[ | ]
in a test playthrough of the scenario on normal, side effects dont seem to be a major gameplay mechanic. the side effects manifest as events. further testing needed