Dispensary (Labour Law)
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|We could use the newest experimental medicines to treat the gravely ill.|
|Law Cooldown||1d 12 hours|
Description[edit | edit source]
Dispensary will be built.
Path[edit | edit source]
Characteristics[edit | edit source]
- cures Gravely Ill to ill with potent chemical medicines
- NEW BUILDING: Dispensary
- treatment can have side effects
- you will have to build a Dispensary
Notes[edit | edit source]
in a test playthrough of the scenario on normal, side effects dont seem to be a major gameplay mechanic. the side effects manifest as events. further testing needed