Cemetery (Adaptation Law)
|We will establish a burial ground so we can lay our dead to rest with dignity and respect.|
|Law Cooldown||18 hours|
Description[edit | edit source]
We will establish a burial ground so we can lay our dead to rest with dignity and respect.
Path[edit | edit source]
Characteristics[edit | edit source]
- each burial will keep some people from work for a few hours
- you will have to establish a Cemetery (Quest)
Events[edit | edit source]
There are events associated with this law
A child's plea[edit | edit source]
This event will trigger after you build the cemetery.
|“||Captain, we found a boy frozen to the bone in the cemetery next to a fresh grave. He must've been there for hours. He wants you to call an emergency meeting. He says that if you agree, his mother will wake up to attend it...||„|
This event only has one option:
- He must face his loss: Hope will fall slightly.
Notes[edit | edit source]
If the player chooses to delay making a decision on how to dispose of dead bodies many of their citizens will fall ill from the diseases that the corpses cause. This will decrease the city's overall productivity as citizens will be too sick to work and engineers will be pulled away from more productive activities to treat the endless number of sick. No amount of infirmaries and/or medical posts can eliminate the effects that dead bodies have on the health of citizens. At that, it is far more cost effective in both resources and manpower to pass a law for a cemetery or snow pit than it is to build medical facilities to treat ill citizens. Furthermore, choosing cemetery allows the player to pass a subsequent law called Ceremonial Burial, which halves the loss of hope caused by death.