Achievements

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This page lists Achievements for Frostpunk. There are as of January 24, 81 main achievements and 14 hidden achievements.

Main achievements[edit | edit source]

Achievement Description Notes
Advanced Designs.jpg Advanced Designs Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time
Autonomous City.jpg Autonomous City In a city of at least 200, have automatons working in more than half of workplaces
Bad at Politics.jpg Bad at Politics Keep every promise made during a playthrough
Better than London.jpg Better than London Finish a playthrough without building a single Tent Tip: The Arks
Bread and Games.jpg Bread and Games In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena
Built to Serve.jpg Built to Serve Build an automaton
Carnivore.jpg Carnivore Having a choice, finish a scenario using only Hunters
Central Heating.jpg Central Heating Finish a scenario without building a single Steam Hub
Charcoaled.jpg Charcoaled Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal You are allowed to harvest coal piles with a Gathering Post and use Outposts that provide coal.
City of Man.jpg City of Man Have more than 650 people in the city at the same time Easiest to do on The Refugees scenario
City of Steam.jpg City of Steam Have 15 automatons at the same time
Compassionate.jpg Compassionate In the New Home scenario, accept all groups of refugees Tip: Preemptively build ample healthcare infrastructure (start after the Londoners are dealt with, if not before), particularly Infirmaries or Houses of Healing. Many of the incoming refugees will be ill or gravely ill.
Conservationist.jpg Conservationist Save all the Seedling Arks in The Arks scenario
Expats.jpg Expats Set up 2 Outposts in one playthrough
Hyperefficient.jpg Hyperefficient Have a workplace with efficiency greater than ... [200%] You can get this achievement by boosting medical posts or infirmaries. Go for the laws:
  1. Child shelters -> Medic helpers
  2. Sustain life -> Double Rations for the Ill
  3. Corpse disposal -> Organ transplantation
  4. Agitators (Order Tree)
  5. Foremen (Order Tree)
  6. Shrine (Faith Tree)

plus develop all the techs which boost the infirmaries. The end-result should be more than 240% efficiency!


Alternatively, use the rush construction ability in Builders mode. this will raise the efficiency up to whatever it takes to complete the stage in one hour. Using it on the Shaft Structure from the start will result in 600% efficiency for example.

Iron Man (New Home).jpg Iron Man (New Home) Finish the New Home scenario on Hard difficulty
Iron Man (Refugees).jpg Iron Man (Refugees) Finish the Refugees scenario on Hard difficulty
Iron Man (The Arks).jpg Iron Man (The Arks) Finish The Arks scenario on Hard difficulty
Leader.jpg Leader Finish the New Home scenario
Lost Souls.jpg Lost Souls In the New Home scenario, save every person in Frostland Currently seems to be bugged and awarded early. With no deaths and saving all survivors, you should end with 692 people.
Once More unto the Breach.jpg Once More unto the Breach Provide an amputee with a prosthesis
Oxbridge.jpg Oxbridge Have 4 Workshops doing research at the same time
Politician.jpg Politician Stay in power after your people threatened to overthrow you
Power Overwhelming.jpg Power Overwhelming Have a fully upgraded Generator (power, range and overdrive)
Promised Land.jpg Promised Land Have maximum hope and no discontent
Refugee.jpg Refugee Finish the Refugees scenario
Satellites.jpg Satellites Finish a scenario never expanding the range of the Generator
Search and Rescue.jpg Search and Rescue Rescue all of your people coming to the City
Shai Hulud Summoner.jpg Shai Hulud Summoner Have 4 Coal Thumpers working at the same time
Technocrat.jpg Technocrat Finish The Arks scenario
The Iron Saviour.jpg The Iron Saviour Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty Its advised to save before storm as people can easily die during it. Easiest with Faith laws, as you can divert essentially your entire workforce to Houses of Healing during the storm, to avoid any escalated illnesses.
The Saviour.jpg The Saviour Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork Currently seems to be bugged and awarded upon completing the scenario regardless.
Tis but a Scratch.jpg Tis but a Scratch Finish a playthrough without an Infirmary or House of Healing Best to do on The Arks with Radical Treatment (Law) or on The Last Autumn with Medical Repatriation (Law)
United.jpg United In the New Home scenario, don't let anyone leave for London Pass Purpose laws on cooldown, and spam hope-increasing abilities as they're unlocked. Faith has a moderate advantage to getting this done quickly, but it's amply possible for either Purpose branch.
Unskilled Labour.jpg Unskilled Labour Finish any scenario without constructing Steam or Advanced buildings A bit misleading description by the game. It is meant not to build any upgraded versions of any resource producing building (including food production and resource storage facilities). Better houses, infirmaries, care houses (from law), regular hothouses, charcoal kilns, regular walldrills, outposts, factories are fine.
Urban Planner.jpg Urban Planner Have 300 people living in the heat zone of a single Steam Hub This does not require the road trick. If you have the maximum amount of buildings in the radius and aren't getting the achievement, try switching the steam hub to range 1 and back to 2.
Vegetarian.jpg Vegetarian Having a choice, finish a scenario using only Hothouses Easiest on A New Home, due to ample starting food. Pass Soup law early to stretch starting raw food supplies longer.
Worse than London.jpg Worse than London Finish a playthrough without building a single House or Bunkhouse I recommend trying it on The Refugees scenario.
Added June 24, 2018 Description Notes
New Home Survivor.jpg New Home Survivor Finish the New Home scenario in Survivor Mode.
Refugees Survivor.jpg Refugees Survivor Finish the Refugees scenario in Survivor Mode.
The Arks Survivor.jpg The Arks Survivor Finish The Arks scenario in Survivor Mode.
Added Sep 22, 2018 Description Notes
Iron Man (Fall of Winterhome).jpg Iron Man (Fall of Winterhome) Finish the Fall of Winterhome scenario on Hard difficulty.
The Winterhome Survivor.jpg The Winterhome Survivor Finish the Fall of Winterhome scenario in Survivor Mode.
Winterhome.jpg Winterhome Finish the Fall of Winterhome scenario.
Added Nov 19, 2018 Description Notes
A Tomb for Memories.jpg A Tomb for Memories Build the Archives Available only in Endless mode.
Backup Plan.jpg Backup Plan Stockpile 35 000 Coal and 10 000 Food Rations Available only in Endless mode.
By the Sweat of their Brow.jpg By the Sweat of their Brow Survive 75 days without automatons You will have to rush without them anyway in Endurance due to shortage of Steam Cores.
Full House.jpg Full House Have over 700 population Must be completed in Serenity in Endless mode.
Hyde Park Corner.jpg Hyde Park Corner Have a Town Square of each size Available only in Endless mode.
Let There Be Light.jpg Let There Be Light Build 10 Street Lamps Available only in Endless mode.
Marathon Extreme.jpg Marathon Extreme Survive 50 days of Endurance mode on Extreme difficulty
Marathon Hard.jpg Marathon Hard Survive 50 days of Endurance mode on Hard or higher difficulty
Marathon Medium.jpg Marathon Medium Survive 50 days of Endurance mode on Medium or higher difficulty
Master Archivist.jpg Master Archivist Fill the Archives Available only in Endless mode.
Notting Hollow.jpg Notting Hollow Have over 600 population living in Houses only
Rise of the Machines.jpg Rise of the Machines Have 20 working automatons
There was no Waldo.jpg There was no Waldo Explore all Frostland sites between the storms Must be completed in Endless mode.
Ultramarathon Extreme.jpg Ultramarathon Extreme Survive 100 days of Endurance mode on Extreme difficulty
Ultramarathon Hard.jpg Ultramarathon Hard Survive 100 days of Endurance mode on Hard or higher difficulty
Ultramarathon Medium.jpg Ultramarathon Medium Survive 100 days of Endurance mode on Medium or higher difficulty
Walk on the Grass.jpg Walk on the Grass Have a Garden of each size Available only in Endless mode.
Added Jan 21, 2020 Description Notes
All Along the Watchtower.jpg All Along the Watchtower Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end
A for Effort.jpg A for Effort Build a Generator with all construction faults in Endless Mode
One More Day Syndrome.jpg One More Day Syndrome Build the Generator and reach day 100 in Endless Mode
Winter Ready.jpg Winter Ready Build the Generator before the weather changes in Endless Mode
Weathering the Storm.jpg Weathering the Storm Build the Generator with no damage from storms in Endless Mode
Ducks in a Row.jpg Ducks in a Row Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours
No Crunch.jpg No Crunch Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts In order to get this, you actually have to sign Two Shifts or Extended Shift and not extend the working hours. NOT signing either of the laws DOESN'T activate this achievement.
Bonus Pater Familias.jpg Bonus Pater Familias Build the Generator in The Last Autumn scenario without anyone dying Doable with either labor law branch, but probably easiest with Engineers due to Factory Inspectorate.
Arise Ye Workers.jpg Arise Ye Workers Build the Generator in The Last Autumn scenario with only workers left at the end Tip: Minimize engineer recruitment. With Abolition of Privileges, it's not *terribly* difficult to get engineers killed (or maimed, if you pass Medical Repatriation) on the Generator site, but still RNG-dependent, as is execution.
I'll Be Home for Christmas.jpg I'll Be Home for Chrismas Build the Generator in The Last Autumn scenario before the last shipmen
Emissions Reduction.jpg Emissions Reduction Build the Generator in The Last Autumn scenario using no Coal consuming buildings
Messrs Gabriel.jpg Messrs Gabriel Use Telegraph Station 20 or more times Translates to: "SEND HELP"
Not great, not terrible.jpg Not great, not terrible Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces Tip: You're disqualified for this achievement for even momentary Safe/Deadly status in an active workplace. Factory Inspectorate can be especially problematic (though not impossible) to use, since its safety increase is applied after evaluating relative workplace levels. (Concretely: if you have Factory Inspectorate, the workplace needs to be either Dangerous or Unsafe when you assign workers; if it starts Deadly, then the brief period of Deadly will disqualify you. If it starts Unhealthy, then Factory Inspectorate will bump it up to Safe. Factory Inspectorate's safety factor is always applied AFTER work begins in active sites.) It is recommended to remove all assigned workers from the Generator site at the end of each shift, and only reassign them the next day when you are assured that the workplace safety will be where it needs to be.
Fisher King.jpg Fisher King Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps
On the Waterfront.jpg On the Waterfront Have 4 Advanced Docks and 12 Reloading Stations working at the same time Tip: Rush this while you still have food sources from Foragers. You WILL need to convert at least one Dock to a Fishing Harbor as the scenario progresses. Don't build any Steam/Advanced Reloading Stations when going for the achievement, to make the most of your steam cores.
Perfectionist.jpg Perfectionist Build a Generator with all upgrades and no construction faults
Iron Man (The Last Autumn).jpg Iron Man (The Last Autumn) Build the Generator in The Last Autumn scenario on Hard difficulty
The Last Autumn Survivor.jpg The Last Autumn Survivor Build the Generator in The Last Autumn scenario in Survivor Mode.
Builder.jpg Builder Build the Generator in The Last Autumn scenario
It Was Me All Along.jpg It Was Me All Along Find generator parts meant for Winterhome and keep them
Added Aug 20, 2020 Description Notes
I See Friends Holding Hands.jpg I See Friends Holding Hands Have an ally send Emergency Aid to another settlement Can only be done in Endless Mode
Endless Social Activist.jpg Endless Social Activist Make all the other settlements loyal to you in Endless Mode
Endless Slave Driver Make all the other settlements distrustful towards you in Endless Mode As of version 1.6.0, this is bugged and unobtainable.
On The Edge Survivor.jpg On the Edge Survivor Finish On the Edge Scenario on Survivor Mode
Iron Man (On The Edge).jpg Iron Man (On The Edge) Finish On the Edge Scenario on Hard difficulty
Slave Driver.jpg Slave Driver Make all the other settlements distrustful towards you
Social Activist.jpg Social Activist Make all the other settlements loyal to you
Frostland Explorer.jpg Frostland Explorer Explore all Frostland sites in On the Edge scenario
Contractor.jpg Contractor Develop all settlements to the highest level Only in story mode.
First Steps.jpg First Steps Build a safe route Only in story mode.
Guardian.jpg Guardian Complete all improvements in Children's Mine Only in story mode.
Defender of the Oppressed.jpg Defender of the Oppressed Complete all improvements in Shipwreck Camp Only in story mode.
Green Thumb.jpg Green Thumb Complete all improvements in Hot Springs Only in story mode.
Bald Mountain.jpg Bald Mountain Cut down all the trees in Outpost 11 Only in story mode.
This is New London, Over.jpg This is New London, Over Contact New London Only in story mode.

Hidden achievements[edit | edit source]

Achievement Description Notes
Banksy.jpg Banksy Deal with the Londoners' graffiti peacefully New Home scenario:
  1. Reach Winterhome.
  2. Low discontent.
  3. Low hope (I had mine around 25-30%).
  4. Get Order -> Guard Towers (there also might be other options which work).

Keep your hope low and your discontent lower to trigger graffiti events. Ask Guards to clean it up. Repeat. Keep repeating until your cleaners get attacked right after they go to clean the graffiti and THEN choose the top option to send guards to keep watch over the streets.

After a little while you'll get another event where villagers voice their agreement with your decision and that's when the achievement will pop.

Alternative, also in New Hope scenario:

Choose Faith (Faith Keepers not necessary) and react to every grafitti by letting a priest calm the people. When he is assaulted, always choose to pray for him. When there are no Londerns left, you'll get the achievement.

Everybody Lived for Once.jpg Everybody Lived for Once Finish The Arks scenario, saving both cities
Golden Path.jpg Golden Path Finish the New Home scenario without passing severe laws and using harsh abilities Full Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1525540176

(Slightly outdated/incorrect: Faith Keepers cannot be instituted at all to unlock this achievement. This editor does not have data for Order laws.)

My Turn to Speak.jpg My Turn to Speak Let the Londoners speak and have the last word New Home scenario:
  1. You need to keep the discontent over 25% (keep it around 50% to be sure) during the Londoner storyline.
  2. Let the protesters always speak.
  3. After a couple of times you can choose the option to speak back which triggers the achievement.
Negotiator.jpg Negotiator Deal with the Londoners' thievery peacefully You get this achievement during the thievery events when you take the option "Let him go, he's not the Murderer" after a successful investigation. This option is only available if a guard was murdered before. Therefore you always need to send out your guards when something happen in your city to maximise the probability of a deadly incident (Keep savepoints, as it is not always the case that someone dies). Seems to only apply with Guard Towers (Order), not Faith Keepers. You won't get the achievement immediately after releasing the murder suspect, but a few days later.
Please, Sir, I Want Some More.jpg Please, Sir, I Want Some More Give child workers extra rations Accept double food for working children
Sprinter.jpg Sprinter Find New Manchester before Day 15 New Manchester is to the east in The Arks. You need to complete the "Autonomous city" quest before day 12. One day after completion of the quest, an event occurs where a man is running towards your city. Have a scout (or an Automaton scout) with fully upgraded speed ready at your city and send them to intercept the man, and New Manchester will be revealed once he arrives.

If you don't complete Autonomous City in time, the man will appear automatically at day 14 at 10am. However, at this point even fully-upgraded scouts will take a day and a half to reach New Manchester, so this will be too late.

The Scientific Method, vol. 1.jpg The Scientific Method, vol. 1 Finish the Automaton Project Produce automatons in a factory until you have 3 and have a working workshop, you will eventually be approached by an engineer who wants to study automatons. Accept his request and all subsequent requests.
The Scientific Method, vol. 2.jpg The Scientific Method, vol. 2 Improve Radical Treatment Enact Radical treatment and have 10 amputees, you will eventually be approached by an engineer who wants to try something. Accept his request.

Tip: Easiest in Fall of Winterhome.

The Union.jpg The Union Finish the Refugees scenario, accepting all the lords and resolving the class conflict
Unknown Ship.jpg Unknown Ship Find the unknown ship in Frostland Explore Oceanliner in The Refugees
Added Sep 22, 2018 Description Notes
All children on board.jpg All children on board Finish the Fall of Winterhome Scenario, sending all children to Dreadnought.
Full Dreadnought.jpg Full Dreadnought Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people.
Added Nov 19, 2018 Description Notes
Hi Marek!.jpg Hi Marek! Lose in Serenity mode Overdrive Generator and let it blow.
Added Aug 20, 2020
All Your Base Are Connect To Us.jpg All Your Base Are Connect To Us Build all safe routes
We Are In This Together.jpg We Are In This Together Save New London in On the Edge scenario
Unforgiven.jpg Unforgiven Let New London fall in On the Edge scenario You have to build although infrastructures for survivors
You Had To Do It.jpg You Had To Do It Rename Outpost 11 to you-know-what "Rename the outpost to "New London"
I Feel Lucky.jpg I Feel Lucky Always take the risky choice on Frostland in On the Edge scenario