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Abilities are actions you can take on a per-Building basis for a desired effect. Many Abilities require a specific Law to be signed before they can be used.

Alternative Food Source[ | ]

Every dead body will be processed into 15 Raw Food.

Alternative Food Source Icon
  • Usage: Cookhouse
  • Cooldown: 4d
  • Negative Effect:
    • Chance to raise discontent.
    • Chance to lower hope.

This ability is only available after the completion of the Alternative Food Source arc.

Captain's Words[ | ]

Our Faith Keepers will knock on every door to spread the word of our Captain and make sure it is obeyed.

Captain's Words Icon

Ceremonial Service[ | ]

A long, ceremonial sermon will be delivered at the Temple

Ceremonial Service Icon

Cocaine Pills[ | ]

Cocaine pills will be served with meals and motivation will rise slightly. Prolonged use can cause dependency or death.

Cocaine Pills Icon
  • Usage: Cookhouse
  • Positive effect: motivation will rise slightly.

Collective Bargaining[ | ]

You will start the negotiations with workers and try to resolve all strikes peacefully.

Collective Bargaining Icon

Note: Usage of this ability requires at least two or more active strikes.

Emergency Repair[ | ]

Advance Generator repair by 10%.

Emergency Repair Icon

Note: repair can be increased by another 10% by researching Emergency Repair II (Technology). This is only available in The Fall of Winterhome.

Emergency Shift[ | ]

People will work for the next 24 hours.

Emergency Shift Icon
  • Usage: Any building with an adjustable shift
  • Cooldown: 2d
  • Negative effect: Discontent will rise by 17.5% for 72 hours, chance of workers dying in accidents during emergency shifts. Discontent will rise by 21% for 72 hours in extreme mode.

Note: workers will not die during emergency shifts if you choose to spend rations to activate emergency shifts in the Emergency Shift arc. This adds a cost of 5 Food Rations.

Evening Prayers[ | ]

An Evening service will be held in places of worship. People will gather together to talk and pray. Food will be distributed among the participants

Evening Prayers Icon

Evening Service[ | ]

A short sermon will be delivered in places of worship.

Sermon Icon

Extra Rations[ | ]

10 Food Rations will be given to patients to speed up their recovery.

Extra Rations Icon
  • Usage: Medical Post, Infirmary, House of Healing
  • Cost: 10 Food Rations
  • Cooldown: 1d
  • Positive Effect: the medical facility will gain a 50% boost to its base efficiency (i.e. bonuses from agitators/shrines and Organ Transplant improve the benefit of Extra Rations) for 1 day. This shortens the time patients need to spend in treatment.

Forced Labour[ | ]

Raises efficiency in all workplaces only Convicts are assigned by 100% but lowers safety by 3

Forced Labour Icon
  • Usage: Panopticon only
  • Positive effect: raises efficiency by 100%
  • Negative effect: lowers safety by 3
  • Requires: signed law Servitude

Forceful Persuasion[ | ]

Prison guards will use force to convince some prisoners to mend their wicked ways.

Forceful Persuasion Icon
  • Usage: Prison
  • Cooldown: 1d
  • Positive Effect: Persuaded convicts will be released from prison.
  • Negative Effects:
    • People may be hurt or killed.
    • Hope will fall drastically.

Foreman[ | ]

A foreman will ensure that everybody at this facility works to the best of their ability. You will have to provide the foreman with food.

Foreman Icon
  • Usage: Any building with an adjustable shift.
  • Cost: 10 Food Rations
  • Cooldown: 2d
  • Positive Effect: Workplace efficiency will rise by 40%

Note: Affects automatons too.

Food for Workers[ | ]

-2 strike risk in all workplaces for 24 hours

Food for Workers Icon

Every usage lowers strike risk by 2 points.

Internal Promotion[ | ]

Promotes 5 unemployed Workers to Engineers

Internal Promotion Icon

Medical Repatriation[ | ]

Residents of the Care House will sent back to London, reducing the need of housing and food

Medical Repatriation Icon

Motivational Speech[ | ]

A short speech will inspire people to give their work all they have

Motivational Speech Icon

Night-time Procession[ | ]

Faith Keepers will gather our people together and lead them in a procession

Nighttime Procession Icon
  • Usage: Faith Keepers
  • Cooldown: 3d
  • Positive Effect: Discontent will fall when the procession starts after midnight

Overseer's Inspection[ | ]

Overseers will be sent to workplace to motivate (and also annoy) workers

Overseers Inspection Icon
  • Usage: Overseers' Station & Security Outpost
  • Cost:10 Food Rations
  • Cooldown:1d 0h
  • Positive effect:
    • Increases motivation
    • raises efficiency in nearby workplaces by 25%
  • Negative effect:
    • Raises discontent in nearby workplaces
    • increases strike risk

Patrol[ | ]

Guards will patrol the streets near their Guard Stations to maintain law and order. You'll have to provide them with extra food for their efforts.

Patrol Icon
  • Usage: Guard Station
  • Cost: 10 Food
  • Cooldown: 1d
  • Positive Effects:
    • Discontent will fall.
    • Hope will rise slightly.

Propaganda Bulletin[ | ]

A news bulletin delivered to every household will reassure people that we are protecting our city by maintaining order.

Propaganda Bulletin Icon

Protective Structure[ | ]

Use 6 Structural Profiles to install lightweight protective structures across the workplace and improve Safety by 1 level for 24h.

Protective Structure Icon
  • Usage: any generator construction site
  • Cost: 6 Structural Profiles (4 with Improved Structure tech)
  • Cooldown: 1d 12h

Note: Requires first researching in Workshop in Generator Construction technology tree Protective Structure upgrade.

Public Execution[ | ]

If New Order: A public enemy will be executed. This is what happens to those who endanger our city.

If New Faith: An enemy of the Faith will be executed. This is what happens to those who endanger our city.

Public Execution Icon
  • Usage: Execution Platform
  • Cooldown: 2d
  • Positive Effect: Discontent will fall greatly
  • Negative Effect: One person will die

Note: Public execution by and large only executes male adult citizens. Women can be executed, but it is rare. Due to this, there may be a situation where an execution occurs but no eligible citizens die.

Public Penance[ | ]

Public Penance will take place. Those who admit their wrongdoings and show remorse will be forgiven

Public Penance Icon
  • Usage: Faith Keepers
  • Cooldown: 3d
  • Positive Effect:
    • Hope will rise when the ceremony begins.
    • Discontent will fall when the ceremony begins.
  • Negative Effect: People may be injured.

Rationalised Healthcare[ | ]

Convicts are barred from health facilities. If they die, they will be disposed of in the Generator's foundations

Rationalised Healthcare Icon

Roundup[ | ]

Prison guards will roundup wrongdoers and put them in prison. They'll go after Londoners, dissidents and any other troublemakers. Prisoners will be returned to society after 3 days.

Roundup Icon

In The Last Autumn, this ability has a different effect: Up to 15 Workers will become Convicts

Safety Procedures[ | ]

Raises workplace safety by 1, but lowers efficiency by 25%.

Safety Procedures Icon
  • Usage: any generator construction site
  • Positive Effect: rise workplace safety by 1
  • Negative Effect: lowers efficiency by 25%
  • Requires: signed law Safety Procedures

Selfless Sacrifice[ | ]

Raises workplace efficiency by 25%, but lowers safety by 2

Selfless Sacrifice Icon
  • Usage: any generator construction site
  • Positive effect: raises workplace efficiency by 25%
  • Negative effect: lowers safety by 2
  • Requires: Selfless Sacrifice

Sermon[ | ]

A short sermon will be preached in places of worship

Sermon Icon

Note: If New Faith is passed, the effect of this ability will be "Discontent will fall slightly."

Strike Busting[ | ]

You will end the strike using force

Strike Busting Icon
  • Usage: any generator construction site
  • Negative effect:
    • People will get hurt
    • Discontent will rise greatly.
  • Requires: Strike Busting

Note: Workplaces must be in range of Security Outpost

Show of Force[ | ]

Militiamen will lead workers on a hunt for troublemakers. You'll have to provide then with extra food for their efforts.

Show of Force Icon
  • Usage: People's Militia
  • Cost: 10 Food Rations
  • Cooldown: 1d
  • Positive Effects:
    • Discontent will fall greatly
    • -1 strike risk at all workplaces
  • Requires: signed law Show of Force

Supercharge[ | ]

Use 5 Steam Exchangers to instantly advance work on the Generator by 10%/20%.

Supercharge Icon
  • Usage: any generator construction site
  • Cost: 5 Steam Exchangers
  • Cooldown: 2d
  • Requirements: Active any construction site.

Note: Advancement of 10% or 20% depends on researching Machine Shop upgrades, Supercharge or Advanced Supercharge in Generator Construction technology tree in Workshop.

Triage[ | ]

We`ll be able to dedicate all our efforts to healing those who can recover quickly at the cost of sacrificing the more severely ill

Triage Icon
  • Positive effect:
    • 50% of the sick will be healed
  • Negative effect:
    • Discontent will rise with every death
    • Discontent will rise with every use
  • Note:
    • 25% of the sick will die instantly
    • 25% will remain sick

Utilise the Dead[ | ]

Three bodies will be used to enrich the soil and speed up plant growth

Utilise the Dead Icon

This is only available with Organic Fertiliser passed.

Wooden Supports[ | ]

Workers will secure a section of the Warehouse with wooden supports to be able to work faster and more efficiently.

Wooden Supports
  • Usage: Army Warehouse
  • Cost: 50 Wood
  • Cooldown: 1d
  • Positive Effect: Efficiency of Army Warehouse will rise by 50% for 12 hours

This is only available after passing Wooden Supports (Technology)

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